Chris Chiu

Dev | Graphics | Music | Audio

Contact

code

Development

Realtime 3D, multimedia, mobile apps, game development.

graphics

Graphics

Graphic design and illustration in 2D and 3D, print and digital.

music

Music

Music composition and production for games and other media.

music

Audio

Audio design and sound asset creation for games and other media.


Chris

Name: Chris Chiu
Birthday: 1979/09/26
Nationality: Austria

About

My name is Chris Chiu. I a software and game developer from Austria currently working as a Senior Software Engineer at Sigono Games, an indie game studio located in Taipei, Taiwan. I have over a decade of industry experience, and have worked on many shipped games for multiple platforms, including consoles, PC and mobile.

Previously, I worked at Greentube and Sproing (now Purple Lamp Studios). I also have experience as a freelancer developing 3D-based applications for content creation and cinematic film production.

I enjoy the interconnection of different fields that is inherent in multimedia applications and games, and the diversity of challenges these fields provide, both from a technical as well as an artistic standpoint.


Programming

My philosophy

I consider the cliché "jack of all trades, master of none" a myth; just because someone reaches out to other disciplines does not mean mediocrity in one's own field. I rather believe that anyone can benefit from looking beyond their own comfort zone.

My mantra therefore is that in order to create the best software, developers need multidisciplinary expertise. A software developer should know the fields that the software touches upon; therefore I strive to be capable also in other fields connected to multimedia software development, such as creation of audiovisual assets.

Whether it being a one-stop-shop creating all assets for the software I develop, or to be able to better cooperate with artists, audio designers and musicians; be it as an artistic programmer, a technical artist, or anything in between, bridging the gaps between disciplines sometimes perceived as incompatible in terms of mindsets: my hope is that I can be the developer equivalent of a swiss army knife.


My skill sets

Programming languages:

C/C++, C#, Java, Delphi, PHP, SQL

Game Development:

Unity, Unreal, OpenGL, DirectX/Direct3D

Platforms:

PC, Android, iOS, Game Consoles & Handhelds

Art/Visual:

Photoshop, Illustrator, ClipStudio, PaintTool SAI, Affinity Photo/Designer, 3ds Max, Blender, Responsive Web Design

Music & Audio:

Piano/Keyboard, SONAR/Cakewalk, Reason, Audition, Virtual Instruments, VSTs

Languages:

Fluent: German, English, Chinese, Taiwanese

Basic: Japanese, Italian, French

Project Management:

Agile Software Development (Scrum, Kanban)

Hobbies:

Photography, Drawing, Reading, Hiking, Cats, Dogs, and everything in between


Interests

Programming

Software and Game Development

My main field of interest is game development and all related fields, such as Computer Graphics, Realtime Rendering, Content Creation and VR.

My game development experience covers PC, console and handheld systems from all three major vendors (Sony, Nintendo, Microsoft) and mobile (iOS, Android). I have fulfilled many different roles, including Lead and Senior Developer, and worked in gameplay programming as well as more technically oriented tasks such as tools development and optimization.

Additionally, I strive to be a swiss knife also capable of asset creation for games, should the need arise.


Music and Audio

Music and Audio Production

Being a classically trained piano player, I have also worked on music and audio for games. As with game development, I try to be versatile and not stick to just one genre. My full set of audio production tools (software and hardware) assists me in realizing any musical vision.


Portfolio

Shipped Games

Undercover: Dual Motives
( : Undercover: Doppeltes Spiel) - 2007

Undercover: Dual Motives

Point&Click Adventure
Role: Programmer
Publisher: DTP Entertainment
Platform: Nintendo DS

Riding Star 3
2007

Riding Star 3

Horse Riding Sports Game
Role: Programmer
Publisher: DTP Young Entertainment
Platform: PlayStation 2, PC

My Riding Stables - Life with Horses
( : Mein Gestüt - Ein Leben für die Pferde) - 2008

My Riding Stables

Horse Caretaking Game
Role: Programmer
Publisher: DTP Young Entertainment
Platform: Wii, PC

Cursed Mountain
2009

Cursed Mountain

Horror Adventure Game
Role: Programmer
Publisher: Deep Silver
Platform: Wii

Mountain Sports
2009

Cursed Mountain

Winter Sports Collection
Role: Lead Programmer
Publisher: Activision
Platform: Wii

Dance! It's your Stage
2010

Cursed Mountain

Dancing/Rhythm Game
Role: Lead Programmer
Publisher: DTP Entertainment
Platform: Wii, PC

Cabela's Dangerous Hunts 2011
2011

Cursed Mountain

First Person Shooter
Role: Programmer
Publisher: Activision
Platform: Nintendo DS

My Fitness Club: Coach
(: Fit in Six) - 2011

Fitness Game
Role: Programmer
Publisher: Ubisoft
Platform: PlayStation 3, Wii

Mountain Bike Challenge 2015
2015

Cursed Mountain

Sports Game
Role: Senior Developer
Company: Greentube GmbH
Platform: Android, iOS, FB

Eurosport Ski Challenge 16
2016

Cursed Mountain

Sports Game
Role: Senior Developer, Music Composer
Company: Greentube GmbH
Platform: Android, iOS, PC

Music

Eurosport Ski Challenge 16

Game Soundtrack

pingK 2.0

Game Soundtrack for private indie game project

Burutaru Z (Prototype)

Game Soundtrack for private indie game project

Soundtrack Demoreel

Some miscellaneous tracks